Are there any style guides that describe what you have to pay attention to when you create graphics for the NES?
Of course, I'm not talking about the technical limitations like the limited palettes and the fact that each 16x16 background section has to share the same palette etc. That one is easy since it's objective facts.
I'm talking about stuff that tells you what you have to do when you want the image to look good on a TV.
The background graphics for my game look good in an emulator. But certain details look strange on a real TV or with the NTSC filter in Nestopia and we will have to tweak some stuff. Sometimes it only looks strange with certain color combinations. For example a cyan object on a red background.
So, is there a general list of good practice tips that help me with graphics design for a console game that is supposed to run on a CRT TV?
Of course, I'm not talking about the technical limitations like the limited palettes and the fact that each 16x16 background section has to share the same palette etc. That one is easy since it's objective facts.
I'm talking about stuff that tells you what you have to do when you want the image to look good on a TV.
The background graphics for my game look good in an emulator. But certain details look strange on a real TV or with the NTSC filter in Nestopia and we will have to tweak some stuff. Sometimes it only looks strange with certain color combinations. For example a cyan object on a red background.
So, is there a general list of good practice tips that help me with graphics design for a console game that is supposed to run on a CRT TV?