Hi all.
I've been reading issue 147 of Retro Gamer Magazine. For Mario's 30th anniversary it discusses Mario, his greatest moments, and games developers chime in with their memories/thoughts.
David Crane, of Activision fame and a veteran in the games industry, had this to say: "My first reaction to Mario was surprise that the game so obviously used character-mapped background graphics. Shigeru Miyamoto made a conscious decision to build Mario's world out of blocks. In doing so, he allowed for a very large world due to memory efficiencies, but it repersented a step backwards in videogame imagery. He took a big risk. As Super Mario Bros. was the flagship game franchise that everyone would associate with the NES system itself, the risk was that gamers would consider the NES to be inferior hardware to machines of the day providing much more realism."
Does anyone know what he means by 'character-mapped background graphics'? Either way, I'm posting this to incite discusison and because it's interesting to hear from a veteran games developer.
I've been reading issue 147 of Retro Gamer Magazine. For Mario's 30th anniversary it discusses Mario, his greatest moments, and games developers chime in with their memories/thoughts.
David Crane, of Activision fame and a veteran in the games industry, had this to say: "My first reaction to Mario was surprise that the game so obviously used character-mapped background graphics. Shigeru Miyamoto made a conscious decision to build Mario's world out of blocks. In doing so, he allowed for a very large world due to memory efficiencies, but it repersented a step backwards in videogame imagery. He took a big risk. As Super Mario Bros. was the flagship game franchise that everyone would associate with the NES system itself, the risk was that gamers would consider the NES to be inferior hardware to machines of the day providing much more realism."
Does anyone know what he means by 'character-mapped background graphics'? Either way, I'm posting this to incite discusison and because it's interesting to hear from a veteran games developer.