So first of all it's just a long time I've come here.
I should mention, I've seen in the past and recently news stuff here, and was amazed by the work you guys have done. After all, I've never realized what I wanted (simply doing a demo), because my times were short, and I probably don't have the skill.
So anyway, long times ago, after hacking some SMB3 custom levels, I've decided to try doing a platformer game. The results are lots of levels graphics and some characters.
I've also thinking about news concepts, what the nes should be if we would have keeped his spirit.
So here are stuff I've made for the nes, and stuffs I've expand to a "nes style" more evolved game.
Keep in mind it's just for sharing with you, and get criticisms and advices.
For the moment those are just concepts, and I would probably don't manage to turn it into a game.
So, the main goal is to evolved a game but with keeping the mains feeling of a nes game.
I'm probably not the first who have thinking about that, but after all, I've successfully implement the process for graphics creations. First idea is to keep pixels organizations for sprites and graphics. All graphics should be done as a nes game at first, so here is an example of a little wood level : http://imageshack.com/a/img633/8339/zfdNkM.png
After that, those graphics could be improved and computed using a vectorial software like inkscape.
Pixel proportions must be keeped, and tilesets or sprites should be remade in grey scales images (for using 3 colors palette like the nes). It require a lot of skills in vectorial creation to be convincing.
The result are some png table graphics which could be scaled for high medium or low resolutions screens. It also give the life to anti-aliasing which doesn't exist at 255 levels on nes games.
So this same level (with a few things added) is multi-resolution capable (click the link to see HD) : http://imageshack.com/a/img908/6672/EfWXm5.png
Others I've made based on the same tileset process :
http://imageshack.com/a/img911/4744/FIsuj5.png
http://imageshack.com/a/img905/4249/yAivvn.png
http://imageshack.com/a/img908/2867/oopaE9.png
I've also done the same process on some sprites, here is a cute squirrel walk cycle :
First frame example done in vectorial inkscape software (a grid is used to represent pixels and tiles) :
http://imageshack.com/a/img903/3405/pJJw0T.png
Other nes graphics I've done:
http://imageshack.com/a/img905/73/hqM76l.png
http://imageshack.com/a/img911/3880/fLiQxt.png
And after all, some news stuffs character done recently based on mario (not vectorized at the moment) :
I will love to here what you think about the idea.
If you want to see, I've also others nes stuff, I've never show.
I should mention, I've seen in the past and recently news stuff here, and was amazed by the work you guys have done. After all, I've never realized what I wanted (simply doing a demo), because my times were short, and I probably don't have the skill.
So anyway, long times ago, after hacking some SMB3 custom levels, I've decided to try doing a platformer game. The results are lots of levels graphics and some characters.
I've also thinking about news concepts, what the nes should be if we would have keeped his spirit.
So here are stuff I've made for the nes, and stuffs I've expand to a "nes style" more evolved game.
Keep in mind it's just for sharing with you, and get criticisms and advices.
For the moment those are just concepts, and I would probably don't manage to turn it into a game.
So, the main goal is to evolved a game but with keeping the mains feeling of a nes game.
I'm probably not the first who have thinking about that, but after all, I've successfully implement the process for graphics creations. First idea is to keep pixels organizations for sprites and graphics. All graphics should be done as a nes game at first, so here is an example of a little wood level : http://imageshack.com/a/img633/8339/zfdNkM.png
After that, those graphics could be improved and computed using a vectorial software like inkscape.
Pixel proportions must be keeped, and tilesets or sprites should be remade in grey scales images (for using 3 colors palette like the nes). It require a lot of skills in vectorial creation to be convincing.
The result are some png table graphics which could be scaled for high medium or low resolutions screens. It also give the life to anti-aliasing which doesn't exist at 255 levels on nes games.
So this same level (with a few things added) is multi-resolution capable (click the link to see HD) : http://imageshack.com/a/img908/6672/EfWXm5.png
Others I've made based on the same tileset process :
http://imageshack.com/a/img911/4744/FIsuj5.png
http://imageshack.com/a/img905/4249/yAivvn.png
http://imageshack.com/a/img908/2867/oopaE9.png
I've also done the same process on some sprites, here is a cute squirrel walk cycle :
First frame example done in vectorial inkscape software (a grid is used to represent pixels and tiles) :
http://imageshack.com/a/img903/3405/pJJw0T.png
Other nes graphics I've done:
http://imageshack.com/a/img905/73/hqM76l.png
http://imageshack.com/a/img911/3880/fLiQxt.png
And after all, some news stuffs character done recently based on mario (not vectorized at the moment) :
I will love to here what you think about the idea.
If you want to see, I've also others nes stuff, I've never show.