First off, I want to say, "Hi" to everyone being that I am new here
So what am I doing here? For the past years I've been working on nothing but High Res Pixel art for MUGEN. Ignoring the hell out of Low Res sprites, but the pass recent months (while helping two of my friends) I started to work on Low Res sprites. The Lowest of them all with super limitations... NES SPRITING! Ha-ha I would be lying if I didn't want to smash my keyboard for how limited your space and colors are
So for doing things like this:
To NES Graphics, its stabbing my brain out I give nothing but respect and praise to though who can workout the limitations the right way. So here I am trying to do the same thing. Lets just hope it goes the right way.
Now, since I've been helping those two, I went back to continue writing my story that I had stopped the process a few years back... Well more than a few and decided to make an RPG out of it for none other than the NES! Mind you though, I have very little knowledge on what can and can not be done on the NES and I didn't want to bother the other two with my 101 questions. I am a pixel artist, not a coder. But I want to design with the mind set of a coder because I think it is very important for a pixel artist and a coder to be on the same page.
Right now I just want to get the graphic design part down and worry about the rest later but I would still like to know if certain things can be done. I was hesitant to show the first opening world/stage that I've been working on for the past week... or was it two? Ha-ha
I had to update and tweak things a few times before getting it right and have no palette issues >< I felt like exploding after words >< Everything here was done from scratch other than researching tiles and what not to do and things to avoid. All I have every sprited was characters. This is my first time doing environments/stages.
<Training 1 by myself FJF>
One of my questions I had was, is it possible for the NES have a time cycle? Or should it just be triggered in an event?
<Environment Time Cycles>
As I am designing I always ask myself if certain things can be done but not being a coder or fully understanding the limitations and no one to turn to this is where you guys come in I don't want to post up progress after progress, but I will when I have certain ideas that I am not sure if the NES can handle it. I just dont want to design stuff and then having to scrap it. Its a waste of time lol
In Mugen all you do is sprite/animate and the rest is up to the coder. As a spriter you dont need to worry about much other than keeping your animations together with the palette and not worry about much of any limitations.
Thank you for taking the time on reading this post and I hope you guys and gals like what you see. Thoughts and comments are welcome as always.
So what am I doing here? For the past years I've been working on nothing but High Res Pixel art for MUGEN. Ignoring the hell out of Low Res sprites, but the pass recent months (while helping two of my friends) I started to work on Low Res sprites. The Lowest of them all with super limitations... NES SPRITING! Ha-ha I would be lying if I didn't want to smash my keyboard for how limited your space and colors are
So for doing things like this:
To NES Graphics, its stabbing my brain out I give nothing but respect and praise to though who can workout the limitations the right way. So here I am trying to do the same thing. Lets just hope it goes the right way.
Now, since I've been helping those two, I went back to continue writing my story that I had stopped the process a few years back... Well more than a few and decided to make an RPG out of it for none other than the NES! Mind you though, I have very little knowledge on what can and can not be done on the NES and I didn't want to bother the other two with my 101 questions. I am a pixel artist, not a coder. But I want to design with the mind set of a coder because I think it is very important for a pixel artist and a coder to be on the same page.
Right now I just want to get the graphic design part down and worry about the rest later but I would still like to know if certain things can be done. I was hesitant to show the first opening world/stage that I've been working on for the past week... or was it two? Ha-ha
I had to update and tweak things a few times before getting it right and have no palette issues >< I felt like exploding after words >< Everything here was done from scratch other than researching tiles and what not to do and things to avoid. All I have every sprited was characters. This is my first time doing environments/stages.
<Training 1 by myself FJF>
One of my questions I had was, is it possible for the NES have a time cycle? Or should it just be triggered in an event?
<Environment Time Cycles>
As I am designing I always ask myself if certain things can be done but not being a coder or fully understanding the limitations and no one to turn to this is where you guys come in I don't want to post up progress after progress, but I will when I have certain ideas that I am not sure if the NES can handle it. I just dont want to design stuff and then having to scrap it. Its a waste of time lol
In Mugen all you do is sprite/animate and the rest is up to the coder. As a spriter you dont need to worry about much other than keeping your animations together with the palette and not worry about much of any limitations.
Thank you for taking the time on reading this post and I hope you guys and gals like what you see. Thoughts and comments are welcome as always.