I had a extended format for
this thread based on tepples editor.
Format description and example files are at
https://jroatch.nfshost.com/2015/nes/ne ... corpus.zip$0000-$0fff: Background CHR tiles.
$1000-$13ff: Sprite CHR tiles.
$1400-$1bff: 2 Nametables (in reverse order). or CHR tiles and a single Nametable.
$1c00-$1c0f: mirroring control, etc.
$1c10-$1c5f: Unused.
$1c60-$1c7f: Bitmap of reserved background tiles. For editor use.
$1c80-$1cff: 4 Palettes (in reverse order).
$1d00-$1dff: Object RAM.
$1e00-$1fff: Private editor/viewer save/scratch space, I'm using it to contain the whole decoder.
tepples wrote:
$1C00-$1CFF: OAM
Shoot, when did that happen? Should I swap pages $1c and $1d in my format then?