psycopathicteen wrote:
The extra pixel is red.
I see what's happening now... You probably looked at the Sonic in the first picture, but that one is horizontally stretched (sloppily, in MS Paint) to be closer to the aspect ratio of the NES (look how weird his right hand is). The image with a bunch of Sonics contains the original sprite, where the blue part is 16 pixels wide and the tan part is 8 pixels wide, for a total of 3 sprites for the head. Right next to it is an anti-aliased stretched version.
Sik wrote:
I recalled from many years ago that his concept art was attempting to look like the Mega Drive counterparts
It was never my intention to make a direct port though, so zones would be 100% original (possibly taking cues from existing ones), and sprites would always be created from the ground up, using the originals for reference only.
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Not even including the expansion port? (OK, that would require an extra add-on in addition to the cartridge, but it should work, right?)
The fact that you have to break the case in order to gain access to the expansion port is already a big let down for me. Also, I'm not aware of any easily/cheaply obtainable device that can be plugged to the expansion port for this purpose. It appears that there isn't even a consensus about which cartridge pin should be used for the expansion audio.
I'm not terribly against audio expansions, but unfortunately Nintendo didn't make all consoles with the same capabilities, and to me it wouldn't feel right to have my game working correctly only on some units. It's the same reason why I don't think it's right to make use of the extended VBlank time of PAL consoles without a fallback solution for NTSC.
To add to the trouble, recreating these sound chips doesn't seem easy at all, seeing how Flash carts are always struggling to get them to sound right, not to mention mixing issues (I always see people complaining that certain sounds are too loud or too quiet).
I'm not an audiophile, I'm actually much more interested in the melodies than in the instruments being used to play them, and to me the 2A03 is capable of producing very interesting sounds by itself.