Bregalad wrote:
You should really put feet instead of hands to this creature.
Words of the day:
homologous and
analogous. Two body parts are "analogous" if they have the same function, such as the flipperlike hind feet of a harbor seal and the tail of a shark. They are "homologous" if they have the same position in the body plan, such as the pectoral fins of a sea bass and the front paws of a dog, or the jaws of a lizard and the
hammer and anvil bones in the ears of a human wearing a lizard costume. Thus this creature's feet are analogous to the feet of a chicken but homologous to its wings.
DragonDePlatino wrote:
It looks like something straight out of a medieval bestiary.
Thanks. That's sort of my intent, as an alternate Earth will explore evolutionary pathways that our Earth didn't try.
psycopathicteen wrote:
It's a legless dog, for legless people to have as a legless pet.
That's an interesting take on how I could fit it into the greater world of my games.
ShaneLite wrote:
Only thing I find odd is there seems to be a shoulder shape on the front and back sprites, but nowhere on the side view.
How would you design it to have better definition on where the shoulder is supposed to be? I could add a black/dark arc across the top of the shoulder, which would define the ambient occlusion of a concave dihedral.
Quote:
makes you wonder how its center of gravity would work.
Probably as depicted in videos of rescued dogs with similar anatomy, like
"Helping Hands" by Mutt Scouts,
"Two Legged Dog" by Bruce Causier,
Duncan Lou Who, and
Bonsai the bulldog, as well as able-bodied dogs that handstand-walk for whatever reason, such as
Frankie the pug and
Jiff the Pomeranian. (While searching for those videos, I typed in
hands dog but got
the logo of Klax reinterpreted as a profile of a dog's head.)
mikejmoffitt wrote:
Given the NES's restrictions, a lot of the graphics are abstract like this.
There's abstract, and then there's
really abstract. Even chibi characters have skeletons, as
Michael Paulus sketched. Yet an upgrade from 256x240 on the NES to 1920x1080 on the Wii U does nothing to clarify what goes on inside Waddle Dee and other 1-head-tall characters.
Quote:
However, this is maybe the closest example you're going to find in the real world: Pygmy jerboa
The jerboa, jumping mouse, kangaroo rat, and similar are interesting models for a different species. A bipedal hopper's head would be placed higher because as with birds, there's a backbone between the head and legs. Maybe later if I try making something inspired by Pogo from
Nebulus/
Castelian.