Hope you don't mind, I changed the subject since I'm only focusing on the Castlevanias.
This seemed like the best place to put this thread. I didn't want to flood the HDNes thread with my stuff, so I'm just starting my own to help keep me motivated, and possibly help share some of my techniques/answer some questions.
Some background- About 2 years ago I was thinking that something like this would be possible in an emulator because of the natural limits of the NES hardware. I was aware of HiSMS, but there weren't any games that I could think of that I would want to really sink into. After some time of searching, I put the thought from my head. Of course it came back, and so I decided to just do some mock-ups at 4x the scale just to see if I could get it out of my system.
Zelda was first. I just took the first screen and broke it all down into the seperate 8x8 tiles and planned on how they would all work together (the rock walls re-used several tiles, so I had to go back and forth several times to get the transitions right) I didn't have any pre-conceived idea on where I wanted to take the look of things, but just took each element at a time.
After that I wanted to try one of my favorite games, Mega Man 3 (Castlevania II would have to wait). I took the starting screen to Spark Man's stage and started to break that down as well.
I stopped working on it about 4 months ago until I came across HDNes.
So now I'm back to working on Mega Man III. First stop is getting a full dump to work from. I'm going to continue the look that I started, and using original concept art to base the enemy and hero sprites from.
More to come soon.
This seemed like the best place to put this thread. I didn't want to flood the HDNes thread with my stuff, so I'm just starting my own to help keep me motivated, and possibly help share some of my techniques/answer some questions.
Some background- About 2 years ago I was thinking that something like this would be possible in an emulator because of the natural limits of the NES hardware. I was aware of HiSMS, but there weren't any games that I could think of that I would want to really sink into. After some time of searching, I put the thought from my head. Of course it came back, and so I decided to just do some mock-ups at 4x the scale just to see if I could get it out of my system.
Zelda was first. I just took the first screen and broke it all down into the seperate 8x8 tiles and planned on how they would all work together (the rock walls re-used several tiles, so I had to go back and forth several times to get the transitions right) I didn't have any pre-conceived idea on where I wanted to take the look of things, but just took each element at a time.
Attachment:
After that I wanted to try one of my favorite games, Mega Man 3 (Castlevania II would have to wait). I took the starting screen to Spark Man's stage and started to break that down as well.
Attachment:
I stopped working on it about 4 months ago until I came across HDNes.
So now I'm back to working on Mega Man III. First stop is getting a full dump to work from. I'm going to continue the look that I started, and using original concept art to base the enemy and hero sprites from.
Attachment:
More to come soon.