Artwork, Sprites and Comics

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Artwork, Sprites and Comics
by on (#124892)
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http://tygerbug.tumblr.com/post/6263438 ... -it-as-the

I wrote and drew this comic thinking of it as the introduction to a nonexistent video game called Birdo’s Quest.

I almost formatted it that way too, but decided to release it as a comic instead.

It's seven pages; enjoy!

(If anyone ever does create a Birdo's Quest video game, feel free to contact me to get the original art from this comic to use.)

It's also available at Deviantart, in higher/full quality.
http://tygerbug.deviantart.com/art/Bird ... -403940810


Also, here are the character designs from a ROM Hack I started (but didn't finish) which replaces the
characters from Super Mario Bros. 2 with those from the classic animated film The Thief and the Cobbler
(which I restored as The Recobbled Cut).

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Re: Birdo's Tale, and Thief and the Cobbler
by on (#126489)
Love the big image in the first post. Very Doki Doki Panic of you :)
Re: Birdo's Tale, and Thief and the Cobbler
by on (#126491)
It was fun to do - to figure out characters who don't get drawn a lot.

Check out the entire comic if you haven't!
Re: Birdo's Tale, and Thief and the Cobbler
by on (#127352)
Hey Garrett, small world.
Re: Birdo's Tale, and Thief and the Cobbler
by on (#127353)
Pretty small, yeah.
Re: Artwork, Sprites and Comics
by on (#128382)
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Redrawn sprite animations of Mr. Gimmick (Yumetarō), at four times his original size from the 1992 NES/Famicom game by Sunsoft. (Gimmick! ギミック! Gimikku!)

Certain emulators, like HiSMS (Sega Master System) and HDNES (Nintendo), allow the graphics in 8-bit video games to be replaced by HD equivalents at 2X or 4X size. I thought I'd redraw Mr. Gimmick to show what a remake could look like.

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Wart (Mamu), redrawn at four times his NES size from Super Mario Bros. 2/USA (and Yume Kōjō: Doki Doki Panic).

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Birdo (Catherine), redrawn at four times her NES size.

It'll require some tweaking to put different heads on different bodies, but this covers her actions in Super Mario Bros. 2/USA. I've also included some walking and jumping frames to make her semi-playable, replacing the player character in either the original game or Super Mario Bros X.

I've previously drawn a seven-page comic about Birdo, which you can read here:
http://tygerbug.deviantart.com/art/Bird ... -403940810

Full size versions:
http://tygerbug.deviantart.com/art/Bird ... -451915478
http://tygerbug.deviantart.com/art/Wart ... -451915453
http://tygerbug.deviantart.com/art/Mr-G ... -451915438

Giant size without shading:
http://orangecow.org/art/birdo-sprites.gif
http://orangecow.org/art/wartsprites-1.gif
http://orangecow.org/art/mrgimmick-1.gif
Re: Artwork, Sprites and Comics
by on (#128391)
Amazing!! :shock:
Congratulations! :)
Re: Artwork, Sprites and Comics
by on (#128407)
Thanks!
Re: Artwork, Sprites and Comics
by on (#128486)
SMB graphics exported from HDNes:
*removed*

And my work:
*removed*

I'll keep these files in my dropbox for the next few days. You can edit the exported png file directly or you can create you own png files and edit the txt file to refer to them. I used the second method in my work but it will be difficult to do without using HDNes. HDNes keeps screenshots of where the tiles first appear so the user can easily see how the tiles are used in the game.
Re: Artwork, Sprites and Comics
by on (#128487)
Thanks so much!
Re: Artwork, Sprites and Comics
by on (#129292)
I removed the SMB files and added this:
https://www.dropbox.com/s/n0mn8748w00kyf2/kungfu.7z

That is all I have so far.
Re: Artwork, Sprites and Comics
by on (#129294)
Thanks! I've done a little work on Mario sprites but have been busy --
Re: Artwork, Sprites and Comics
by on (#130412)
Your line work is quite good, you put a good amount of attention into facial details.

I would experiment different form of shading, though, I'm not a big fan of the psuedo-airbrush gradient style myself.