Shiru wrote:
It should be noted that 24 FPS is not really a standard animated film rate. The film itself runs at 24 FPS, but the cel changes rarely gets that fluid, for the most part it is on twos or threes, i.e. 12 or 8 cel changes per second.
Yes, but they often try to "fake" smoother animation, by updating different actors in alternating frames or displacing static pictures, so that something always changes from frame to frame.
I've used a similar trick to make palette fades on the NES look smoother: instead decrementing the brightness of all colors at once, I decremented the brightness of the darkest colors only, making them black. Then, on the next frame, I made the second darkest colors darker. Then the third darkest colors, and finally the brightest colors. This means it took 4 frames to darken the whole palette by 1 step (a regular fading sequence would've already ended in this many frames). Then I handled the remaining 3 brightness levels, then 2, then the last one. In the end, instead of a 4-step fade sequence you get a 10 step one (4 + 3 + 2 + 1).