So I know that there is not a single NES palette, since it depends on the TV and all that, but I reckon at least the relative contrast and value between the colours should be consistent.
Kasumi linked me this and this is what I have been using for my mockup in the other thread.
http://bisqwit.iki.fi/utils/nespalette.php
This here looks widely different.
http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?title=NES_Palette
The thing is that the one I am using atm basically has 6 luma values: black, white, and the 4 rows (with the greys being offset). But still 6 lumas. Which makes it pointless to put 2 colours of the same row (disregarding black and the greys) in the same subpalette because they look mostly the same when close together.
This is not the case in the one on the guru site, it looks a lot more all over the place in terms of contrast within the rows (which actually is helpful for pixelling in some cases).
I would just really like to know which one is the most reliable in terms of contrast and value consistency.
Thanks.
Kasumi linked me this and this is what I have been using for my mockup in the other thread.
http://bisqwit.iki.fi/utils/nespalette.php
This here looks widely different.
http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?title=NES_Palette
The thing is that the one I am using atm basically has 6 luma values: black, white, and the 4 rows (with the greys being offset). But still 6 lumas. Which makes it pointless to put 2 colours of the same row (disregarding black and the greys) in the same subpalette because they look mostly the same when close together.
This is not the case in the one on the guru site, it looks a lot more all over the place in terms of contrast within the rows (which actually is helpful for pixelling in some cases).
I would just really like to know which one is the most reliable in terms of contrast and value consistency.
Thanks.