[Homebrew] Bad Apple for the DMG Gameboy

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[Homebrew] Bad Apple for the DMG Gameboy
by on (#237218)
Something I worked on for the past few weeks:
https://github.com/elseyf/Bad-Apple-for-DMG-GameBoy

Copied from the README:
Code:
Bad Apple Demo for the DMG GameBoy System - by el_seyf

Demonstrates video playing capabilities of the GameBoy

The Video is encoded to 160x72 pixels, playing at 15fps and is streched to fit the screen (An empty bar of pixels was added to each frame to evenly fit into 10 tiles vertically, this is required due to how the frames are encoded). Frames are compressed with standard LZ4 compression. Decompressing a frame is handled in 3 frames (max), tile tranfers in 1 frame. The full video is fit into 1MB of ROM space
Re: [Homebrew] Bad Apple for the DMG Gameboy
by on (#237937)
How do I compile this to a .gb or .gbc to play it im a fan of bad apple and really want to see this in action
Re: [Homebrew] Bad Apple for the DMG Gameboy
by on (#237940)
There's a zip on the Releases tab.
Re: [Homebrew] Bad Apple for the DMG Gameboy
by on (#239764)
mmz16x wrote:
How do I compile this to a .gb or .gbc to play it im a fan of bad apple and really want to see this in action

Sorry for the belated answer.
I have uploaded the assembler I used to compile the binary, you can get it here:
https://github.com/elseyf/bass-m

To assemble, you just call bass-m with the main source file, "bad_apple.gasm", and it will assemble it. I will update the README.md accordingly. I have since updated the demo, I removed the frame-tearing issue, adjusted the frame-rate to 12fps, and added music (rudimentary, its being worked on).

you can find the latest build in the attachment. Sources will be updated once the music is finished.

thanks for your interest :)