Hello folks,
After some time programming on the Atari VCS I decided to give it a go at programming for the device I spend my whole childhood on... the gameboy.
I looked around and I couldn't find any decent implementation of Snake (by decent I mean fast, nice grafix, with multiple levels, and fun).
For my own madness, I decided the snake had to be fully 60hz animated too.
After what was roughly 1 week of hacking around + 1 week of fixing things, here is then my implementation of the classic Snake (or more close to a more recent Snake, say Snake 2 or something)
Also included in the package are the 2 python programs I used to parse grafix... ugly but useful!
In afterthought, I think I should have done some things otherwise... but the result is fun anyway.
Everything is done by myself, this includes the grafix and the little background music.
I hope you like it, and I would welcome suggestions and improvements (although I won't have a lot of time this week)
After some time programming on the Atari VCS I decided to give it a go at programming for the device I spend my whole childhood on... the gameboy.
I looked around and I couldn't find any decent implementation of Snake (by decent I mean fast, nice grafix, with multiple levels, and fun).
For my own madness, I decided the snake had to be fully 60hz animated too.
After what was roughly 1 week of hacking around + 1 week of fixing things, here is then my implementation of the classic Snake (or more close to a more recent Snake, say Snake 2 or something)
Also included in the package are the 2 python programs I used to parse grafix... ugly but useful!
In afterthought, I think I should have done some things otherwise... but the result is fun anyway.
Everything is done by myself, this includes the grafix and the little background music.
I hope you like it, and I would welcome suggestions and improvements (although I won't have a lot of time this week)