Just a little shmup mockup (updated Feb 7th)

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Just a little shmup mockup (updated Feb 7th)
by on (#188034)
I felt like doing something proper 2 bit for a change. Pew, pew.

Image
Re: Just a little shmup mockup
by on (#188036)
Looks awesome! Reminds me a bit of Guxt
Re: Just a little shmup mockup
by on (#188044)
Looks great, the stylized asteroids are awesome.
Re: Just a little shmup mockup
by on (#188045)
The astroids are really great, my eyes were drawn to them directly.
Re: Just a little shmup mockup
by on (#188665)
Thanks everyone :)

A little update to the asteroids as well as a boss (which is not fully done yet)

Image Image
Re: Just a little shmup mockup (updated Feb 7th)
by on (#188670)
The first screen looks great, but I'm not a big fan of the boss. It looks awesome as an isolated bit of pixel art, but as an actual in-game object, it's too busy and doesn't have enough contrast, I feel like it doesn't match the tone set by the rest of the graphics, which are more stylized and well defined.
Re: Just a little shmup mockup (updated Feb 7th)
by on (#188672)
That is fair critique, tokumaru. Actually gave me some ideas for how I could rework the boss when I got a bit of time. :)
Re: Just a little shmup mockup (updated Feb 7th)
by on (#188674)
I think the boss looks really great! It could perhaps have stronger line work to separate it from the background, but as it is, it looks ectoplasmic/transparent which is a neat thing. If you want a firm outline/depth, like on the asteroids, pershaps something in this direction could work (edits on left side only).
Attachment:
gbmock2-FGedit1.png
gbmock2-FGedit1.png [ 19.5 KiB | Viewed 3009 times ]
Re: Just a little shmup mockup (updated Feb 7th)
by on (#188686)
Because Game Boy hardware prior to GBC doesn't have background tile flipping, perfect symmetry is useful only as a ROM-saving compression measure. Also on the original green-screen Game Boy, fine details of moving objects may disappear.
Re: Just a little shmup mockup (updated Feb 7th)
by on (#188935)
Good points, tepples and FrankenGraphics. Will address when I got time to get back to this.