I've been trying to resolve what I believed was a bug in my emulator but now I'm not so sure.
I can reproduce it when selecting Save & Quit after dying, it returns to the intro animation but the sprites are corrupted using enemy sprites in place of the lightning etc.
I've been able to consistently reproduce it by starting a new game, head for the beach and die on the first screen with enemies on it, save & quit.
Trying to work out what it should be doing I ran the same test in BGB but that also shows the same corruption, does my emu and BGB have the same bug or is this actually a bug in Zelda?
Anyone else come across this one?
I can reproduce it when selecting Save & Quit after dying, it returns to the intro animation but the sprites are corrupted using enemy sprites in place of the lightning etc.
I've been able to consistently reproduce it by starting a new game, head for the beach and die on the first screen with enemies on it, save & quit.
Trying to work out what it should be doing I ran the same test in BGB but that also shows the same corruption, does my emu and BGB have the same bug or is this actually a bug in Zelda?
Anyone else come across this one?