Gameboy Code Editor (GBCE)

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Gameboy Code Editor (GBCE)
by on (#165791)
Can anyone upload this tool? i have searched 2 days for this tool and couldn`t find it.
Re: Gameboy Code Editor (GBCE)
by on (#165795)
I'm away from my computer....I can't test it.

a link appears here...
http://devrs.com/gb/software.php
Re: Gameboy Code Editor (GBCE)
by on (#165815)
Thanks for the link but its dead.
Re: Gameboy Code Editor (GBCE)
by on (#165821)
I guess you could just use any other text editor? You can configure syntax highlighting in many different text editors.
Re: Gameboy Code Editor (GBCE)
by on (#165873)
i use notepad++ right now, but the code editor has the ability to compile the code and run the Rom in an Emulator.
Re: Gameboy Code Editor (GBCE)
by on (#165886)
I'm pretty sure Notepad++ can do that too, if you assign a build-and-run script to a hotkey. I don't know the specifics because I've never done this myself, but you should look it up.
Re: Gameboy Code Editor (GBCE)
by on (#165888)
tokumaru wrote:
I'm pretty sure Notepad++ can do that too, if you assign a build-and-run script to a hotkey. I don't know the specifics because I've never done this myself, but you should look it up.

There's a plugin called NppExec that can be used to achieve that at least.
Re: Gameboy Code Editor (GBCE)
by on (#166014)
Thanks i will try the plugin.
Re: Gameboy Code Editor (GBCE)
by on (#166135)
If anyone need it. Here is my "script" for NppExec.

F:\Gameboy\gbdk\bin\lcc.exe -o test.gb "$(FULL_CURRENT_PATH)"
F:\Emulators (gb)\bgb\bgb.exe "$(CURRENT_DIRECTORY)\test.gb"

enable "save all files on execute" and "Follow $(CURRENT_DIRECTORY)" in NppExec to make it work.
Re: Gameboy Code Editor (GBCE)
by on (#166393)
Several text editors have this feature. Crimson Editor (actually Emerald Editor) allows to launch scripts to perform some operations like compile, execute, etc without installing additional puglins.