Hi Everyone,
My name is Lyth (some of you may know me from #nesdev, #gbdev and #n64dev irc channels). I'm somewhat active in the Chinese game dev communities as well.
My site is: http://www.booyadev.com
For the last year or so, I have been developing games for the Gameboy. I started out quite small, and still am basic C programming to make these games. (I use GBDK and ANSI C).
I focus on small, text based adventure games, and am also creating a text based Gameboy diagnostic benchmark.
My games are created by using simple, "beginner level" programming techniques (loops, functions, methods, variable declarations, etc), as well as some fancy code for the sound registers and logo graphics. This game uses software scrolling.
I present to you: Nobody - The Story of Nothing
Nobody - The Story of Nothing is a unique text based, minimalistic, "choose your own adventure"-type game for the Nintendo Gameboy. It's written in ANSI C and uses GBDK as the compiler.
The Premise is simple.
Who are you? You are Nobody. What are you? You are nothing. What will you become? That remains to be seen. Will you stay nothing? Possibly. Will you become Something? Maybe... if that's what you wish.
In this game you are not a person, instead, you are an entity. You are not living, nor dead.
Screenshots
Download the Demo here: http://booyadev.com/Nobody%20-%20The%20Story%20of%20Nothing%20%5BDEMO%20V0.2%5D.zip
My name is Lyth (some of you may know me from #nesdev, #gbdev and #n64dev irc channels). I'm somewhat active in the Chinese game dev communities as well.
My site is: http://www.booyadev.com
For the last year or so, I have been developing games for the Gameboy. I started out quite small, and still am basic C programming to make these games. (I use GBDK and ANSI C).
I focus on small, text based adventure games, and am also creating a text based Gameboy diagnostic benchmark.
My games are created by using simple, "beginner level" programming techniques (loops, functions, methods, variable declarations, etc), as well as some fancy code for the sound registers and logo graphics. This game uses software scrolling.
I present to you: Nobody - The Story of Nothing
Nobody - The Story of Nothing is a unique text based, minimalistic, "choose your own adventure"-type game for the Nintendo Gameboy. It's written in ANSI C and uses GBDK as the compiler.
The Premise is simple.
Who are you? You are Nobody. What are you? You are nothing. What will you become? That remains to be seen. Will you stay nothing? Possibly. Will you become Something? Maybe... if that's what you wish.
In this game you are not a person, instead, you are an entity. You are not living, nor dead.
Screenshots
Download the Demo here: http://booyadev.com/Nobody%20-%20The%20Story%20of%20Nothing%20%5BDEMO%20V0.2%5D.zip