I hacked the OAM of the Green Trainer just like in Green jap for my upcoming hack, but:
The monsters on the Title Screen are on the same side as the Trainer, how do I locate the SCX to move them if they are not OAM?
I tried to trace the code using BGB 1.4.1. In RAM the routine is Called from 0D:727C
0D:7298 controls the scrolling.
It loads a value into SCX.
I was able to locate the routine, but how do I find the value? I tried searching Pokemon Red's main.asm for this but can't locate it. Could somebody please give some advice, thanks.
Should I be looking for an ld de,XX or what mnemonic should I look out for?
The monsters on the Title Screen are on the same side as the Trainer, how do I locate the SCX to move them if they are not OAM?
I tried to trace the code using BGB 1.4.1. In RAM the routine is Called from 0D:727C
0D:7298 controls the scrolling.
It loads a value into SCX.
I was able to locate the routine, but how do I find the value? I tried searching Pokemon Red's main.asm for this but can't locate it. Could somebody please give some advice, thanks.
Should I be looking for an ld de,XX or what mnemonic should I look out for?