Has anyone ever tried/throught to do a NES game completely based on text ?
OK this might not sounds too exciting at first, but there is several advantages : It might be easier to design entierely on paper, and you don't have to spend time doing graphics.
I'm pretty sure such games were common in the early 80's, but I think none was made for the NES, because back then it would have been crazy not to use it's graphical possibilities. Today it's different since both text adventures and NES games are retro anyways.
It could also be a way to test the CC65 compiler for the NES, as it would probably work very well written in C since this game would just perform logic and print text/menus on the screen, and possibly play music.
I guess the closer it got was Portopia, an menu-based investigation game, that recently got an english translation. It has static graphics, and I really liked the game.
OK this might not sounds too exciting at first, but there is several advantages : It might be easier to design entierely on paper, and you don't have to spend time doing graphics.
I'm pretty sure such games were common in the early 80's, but I think none was made for the NES, because back then it would have been crazy not to use it's graphical possibilities. Today it's different since both text adventures and NES games are retro anyways.
It could also be a way to test the CC65 compiler for the NES, as it would probably work very well written in C since this game would just perform logic and print text/menus on the screen, and possibly play music.
I guess the closer it got was Portopia, an menu-based investigation game, that recently got an english translation. It has static graphics, and I really liked the game.