So, I've thought about this, though not sure if I want to try to implement it or a good way.
In games like Super Metroid or Castlevania: SotN, you can access a map and the map will show you where you've been.
The main problems I'd foresee with this is the memory that'd be needed for this as well as storing the thing in a password.
So another approach I thought of would be like this: You can obtain map pieces which have X amount of squares added into the map. It wouldn't show you where you've been, but it would be something. It could be something like the Guardian Legend, although it might not be the clearest of maps since it'd just be squares next to each other.
A more detailed one showing passages/impassables COULD work, but that'd pretty much involve having another map corresponding to this in the ROM and would need to be carefully evaluated.
So I don't know... I don't think the game is going to be super massive... BK1 was a 50x20 map with maybe 400 rooms actually used... There weren't lots of twists and turns either and players have gotten by without a map.
The bottom line... do we think an in-game map is worth doing?
In games like Super Metroid or Castlevania: SotN, you can access a map and the map will show you where you've been.
The main problems I'd foresee with this is the memory that'd be needed for this as well as storing the thing in a password.
So another approach I thought of would be like this: You can obtain map pieces which have X amount of squares added into the map. It wouldn't show you where you've been, but it would be something. It could be something like the Guardian Legend, although it might not be the clearest of maps since it'd just be squares next to each other.
A more detailed one showing passages/impassables COULD work, but that'd pretty much involve having another map corresponding to this in the ROM and would need to be carefully evaluated.
So I don't know... I don't think the game is going to be super massive... BK1 was a 50x20 map with maybe 400 rooms actually used... There weren't lots of twists and turns either and players have gotten by without a map.
The bottom line... do we think an in-game map is worth doing?