Bregalad wrote:
I think in fact FF1 and FF2 uses two palettes for characters and two for weapons/effects (remember damage is shown in a caption box NOT sprites), and FF3 improved it to have weapons+effects+damage using one palette, leaving 3 for characters.
So the best thing possible would be to hack FF1 to do it FF3-style. Then, technically, it should be possible to rewrite character 1's palette right after character 1 to match character 4's colors. Definitely not easy to do without too much graphical glitches, even harder to implement in FF1's code, but technically possible.
If it's too hard to hack FF1's palette so they are used in FF3-style, then this technique can be used 2 times - rewrite character 1's palette with character 3's and character 2's palette with character 4's.
Bregalad, I want to say that I really like your Final Fantasy no menu music hack. I wish that those individuals that are constructing grand hacks of FF would use that patch in their hacks.
If you say that the palette thing is technically possible, I will continue to look into this. It doesn't sound easy, but there are a lot of examples of NES programs that change palettes mid-screen, so it's at least nice to know that something similar has already been done.