I have writte quite a few of my own nes programs. But I have used ready made skeleton programs and most of the processing I do at the moment is inside the controller input handling section of the code(and that is too unstructured).
In High level programming languages the program execution is controlled\started from a function called "main".
My question is : In a 6502 program for NES where exactly does execution start from? Where is the main loop located(or a similar infinite loop) ?
For Instance the answer to this question will let me decide where to place my collision detection code in my program.
Thanks
In High level programming languages the program execution is controlled\started from a function called "main".
My question is : In a 6502 program for NES where exactly does execution start from? Where is the main loop located(or a similar infinite loop) ?
For Instance the answer to this question will let me decide where to place my collision detection code in my program.
Thanks