Hi All,
Download Link
http://www.megaupload.com/?d=YOX679A9
I have a demo of my engine to test out, and I was wondering if someone could test it for me on an actual NTSC NES (with a powerpak). It uses a few different raster effects, and is timing sensitive. I've got a top status bar, with a midframe palette and character bank switch, 8 way scrolling, and a Crystalis style midframe scroll location change. It works in Nestopia, and Nintendulator with minimal glitches, but I want to know if it actually works on a real NES, before I continue too much more.
I'm aware of some of the color attribute bugs (still working out)
Just some general comments on the engine would be cool.
A - jump / wall jump / (when crouching go into aim mode)
All comments welcome..
Crash
Download Link
http://www.megaupload.com/?d=YOX679A9
I have a demo of my engine to test out, and I was wondering if someone could test it for me on an actual NTSC NES (with a powerpak). It uses a few different raster effects, and is timing sensitive. I've got a top status bar, with a midframe palette and character bank switch, 8 way scrolling, and a Crystalis style midframe scroll location change. It works in Nestopia, and Nintendulator with minimal glitches, but I want to know if it actually works on a real NES, before I continue too much more.
I'm aware of some of the color attribute bugs (still working out)
Just some general comments on the engine would be cool.
A - jump / wall jump / (when crouching go into aim mode)
All comments welcome..
Crash