Bregalad wrote:
Honnestly, this is at least the 5th time someone come up like this promising paid jobs to us but they just left with no replies, I still havent heard of anyone being hired by them.
There was one NES job I did and got paid fairly for, it was a small task though. Unsurprisingly, most of these kind of jobs seem to devolve into requests for more difficult tasks for little pay, when the specs/requirements start to change after you start.. Of course I was probably guilty of overconfidence in all of those cases. Actually this offer seems better, because a tracker/music editor is fairly complex already, but seems totally achievable.
I'm a Fasttracker / Nerdtracker old-timer, but I've used MCK a little, Famitracker a little more, and some other more obscure synth and chip trackers. Never touched LSDJ.
Looking at my old dev files, back in 2003 I was working on my own native tracker. I only made it as far as testing my format, and doing that on one channel only. Like thefox said, I also was skeptical that anyone would want to use a native tracker. Around that time I also made a speech synth with a native phoneme-based editor. Also I've designed a synth chip as a sound expansion for an NES cart that desperately needs music editor support (a long time ago jsr said he'd support it, but I haven't shipped any hardware to anyone, so naturally it's still in obscurity). So yeah, my background makes me quite interested in this project.
I work full-time, so unfortunately it's not like I could work on something like this extensively on a daily basis. I could do maybe 12 hours per week at the most. But I definitely could use some money for my NESdev bank account (for my R&D and production plans). There's always very little left over from my day job paychecks, despite me being a cheap bastard.
So yeah, if this job has a realistic goal (seems to be the case), but also realistic timeframe and compensation, then yeah I'd definitely be up for it.