I was playing through this game recently and was impressed by some of its special effects (not to mention that the game is a pretty solid isometric shooter in its own right). There are two effects in particular that I wanted to point out. This youtube clip contains both:
- Around 1:55, the background begins to move in a sinusoidal pattern.
- Around 4:05, the boss (which looks great) tears apart and seems to 'smear' the graphics between the two halves.
So, any input on how these effects were achieved? Any similar examples from other NES games?
- Around 1:55, the background begins to move in a sinusoidal pattern.
- Around 4:05, the boss (which looks great) tears apart and seems to 'smear' the graphics between the two halves.
So, any input on how these effects were achieved? Any similar examples from other NES games?