Sorry I know there have been many talks about overscan, but not in a dedicated thread, mostly it came out as a side-subject in scrolling threads.
So far I know that every TV can hide some parts of the rendered picture, be it left, right, top, bottom or corners.
I want to make sure which is the safe area that we can use to display important things.
Oh first I first read the wiki about that.
Horizontal oversan :
Visible range will vary from 0-251 to 0-255 for both PAL and NTSC (my TV is about 0-251 I think)
Vertical oversan :
Visible range is always 0-239 for PAL, I don't know how it can vary on NTSC. Reading the wiki I would say it varies between 8-231 to 12-235.
Games sensible to overscan :
- Castlevania 3 requires that there is no left overscan at all to see the "S" of "score", "P" of "Player", and the "E" of "Enemy". Note that the "S" is slightly cropped off on my TV cause it's the coorner, and the screen is slightly oval.
- Castlevania 3 requires that top overscan doesn't go past line 12 to show the status bar proprely in vertical scrolling sections.
- Final Fantasy 3 requires that top overscan doesn't go past line 9 to show the menu border correctly
- NeSnake 2 requires that top overscan doesn't go past line 8 to display status bar (probably risky IMO)
- Final Fantasy 3 requires that bottom overscan doesn't start before line 230 to show the menu and battle menu border correctly
- Rad Racer 2 requires verscan doesn't start before line 230 to show fully the status bar
- Many games will look better if there is right overscan when scrolling (SMB3 for example)
- Super C will look better when scrolling verticaally if there is top overscan down to line 12 instaed of the usual 8.
Most other games I've played were not overscan sensitive at all (they would look fine even with a lot of pixel cropped at all sides).
So my main question : Can I use lines 224-231 to display some important status bar text ? Rad Racer 2 does, but I'd like to be 100% sure.
So far I know that every TV can hide some parts of the rendered picture, be it left, right, top, bottom or corners.
I want to make sure which is the safe area that we can use to display important things.
Oh first I first read the wiki about that.
Horizontal oversan :
Visible range will vary from 0-251 to 0-255 for both PAL and NTSC (my TV is about 0-251 I think)
Vertical oversan :
Visible range is always 0-239 for PAL, I don't know how it can vary on NTSC. Reading the wiki I would say it varies between 8-231 to 12-235.
Games sensible to overscan :
- Castlevania 3 requires that there is no left overscan at all to see the "S" of "score", "P" of "Player", and the "E" of "Enemy". Note that the "S" is slightly cropped off on my TV cause it's the coorner, and the screen is slightly oval.
- Castlevania 3 requires that top overscan doesn't go past line 12 to show the status bar proprely in vertical scrolling sections.
- Final Fantasy 3 requires that top overscan doesn't go past line 9 to show the menu border correctly
- NeSnake 2 requires that top overscan doesn't go past line 8 to display status bar (probably risky IMO)
- Final Fantasy 3 requires that bottom overscan doesn't start before line 230 to show the menu and battle menu border correctly
- Rad Racer 2 requires verscan doesn't start before line 230 to show fully the status bar
- Many games will look better if there is right overscan when scrolling (SMB3 for example)
- Super C will look better when scrolling verticaally if there is top overscan down to line 12 instaed of the usual 8.
Most other games I've played were not overscan sensitive at all (they would look fine even with a lot of pixel cropped at all sides).
So my main question : Can I use lines 224-231 to display some important status bar text ? Rad Racer 2 does, but I'd like to be 100% sure.