In Metalsmile thread about his blog ZomCoder mentioned that it would be interesting to know what people are working on at the moment.
Warning(?): wall of text coming.
We know (in no particular order) on the top of my head about Metalslime current game with is blog, Brelagad on is action game (which I hope to see more details someday), Celius Chateaulevania, Tepples love for Tetris, Tokumaru interest in Sonic and many other ones that I forget but what about the other people? That was ZomCoder question.
I mentioned that maybe people are reserved and don't want to talk about it, concerned that it's not ready or will never be finished. This is a little bit my case but the reality in life is not all project will succeed. But even thought a project doesn't reach it's intended goal, it doesn't mean that it will not bring some experience along the way (to yourself or other people in the community) to make the next project a better one.
So keeping this aspect in mind that I gain experience even when I fail, I decided that I will talk a little bit about my current one, hoping that since people will know what I actually do, it will make it easier to answer my questions because they will have the context with it.
People know that I'm working on a map editor. It's progressing but because I want too many options, want it to be perfect and don't have much time, it's not moving forward. I have a few projects in mind but creating original assets is a pain when you're not a graphic artist. So I didn't have anything useful for testing it.
One day, while checking more information about Megaman 9, I saw someone redraw the complete maps. I started to check how metatile would work, how can I implement it in my map editor (I asked a question about it in this thread). Then I thought: what if I extract the tiles from it and try to use it to test my editor? That's perfect assets since I know what to expect, will know if it works well fast and where I can improve it.
The results was this: Concrete man map
After remaking the complete map, making the color attributes works I thought, what if I push it one step further? What if I just try to make that level work on the nes? So, all of a sudden, I embarked myself on the adventure of trying to remake a Mega man 9 level, on the real nes.
Now people must be beginning to understand why I was talking so much about Megaman 9 recently. My goal is not to remake Megaman 9, that's not possible alone anyway. My intention is to "try" to reproduce as close as possible the demo capcom made, which mean one level only.
The thing that I hated the most about the demo was that you couldn't play against the boss at the end. This is one of the extra option that I want to add.
I spilled the bean. That may sound crazy, you may even laugh about it. will I be able to do this? Even I don't know. But what I know is that now that I have assets and a goal, all the experience that I will gain trying will make me a better programmer for my real projects and I will have some engine core along the way.
So now that you know what I'm working on... Be ready for many questions while trying to build my game engine
Other people want to talk about their project, even thought they seems too ambitious? Maybe I could make a blog about it like Metalslime. I don't know how much the information will be valuable thought.
Warning(?): wall of text coming.
We know (in no particular order) on the top of my head about Metalslime current game with is blog, Brelagad on is action game (which I hope to see more details someday), Celius Chateaulevania, Tepples love for Tetris, Tokumaru interest in Sonic and many other ones that I forget but what about the other people? That was ZomCoder question.
I mentioned that maybe people are reserved and don't want to talk about it, concerned that it's not ready or will never be finished. This is a little bit my case but the reality in life is not all project will succeed. But even thought a project doesn't reach it's intended goal, it doesn't mean that it will not bring some experience along the way (to yourself or other people in the community) to make the next project a better one.
So keeping this aspect in mind that I gain experience even when I fail, I decided that I will talk a little bit about my current one, hoping that since people will know what I actually do, it will make it easier to answer my questions because they will have the context with it.
People know that I'm working on a map editor. It's progressing but because I want too many options, want it to be perfect and don't have much time, it's not moving forward. I have a few projects in mind but creating original assets is a pain when you're not a graphic artist. So I didn't have anything useful for testing it.
One day, while checking more information about Megaman 9, I saw someone redraw the complete maps. I started to check how metatile would work, how can I implement it in my map editor (I asked a question about it in this thread). Then I thought: what if I extract the tiles from it and try to use it to test my editor? That's perfect assets since I know what to expect, will know if it works well fast and where I can improve it.
The results was this: Concrete man map
After remaking the complete map, making the color attributes works I thought, what if I push it one step further? What if I just try to make that level work on the nes? So, all of a sudden, I embarked myself on the adventure of trying to remake a Mega man 9 level, on the real nes.
Now people must be beginning to understand why I was talking so much about Megaman 9 recently. My goal is not to remake Megaman 9, that's not possible alone anyway. My intention is to "try" to reproduce as close as possible the demo capcom made, which mean one level only.
The thing that I hated the most about the demo was that you couldn't play against the boss at the end. This is one of the extra option that I want to add.
I spilled the bean. That may sound crazy, you may even laugh about it. will I be able to do this? Even I don't know. But what I know is that now that I have assets and a goal, all the experience that I will gain trying will make me a better programmer for my real projects and I will have some engine core along the way.
So now that you know what I'm working on... Be ready for many questions while trying to build my game engine
Other people want to talk about their project, even thought they seems too ambitious? Maybe I could make a blog about it like Metalslime. I don't know how much the information will be valuable thought.