Looking for some pointers on this one.
It seems to only affect Nestopia (OSX and XP) and doesn't happen in Audio Overload (for example).
I'm getting a "pop" sound on the triangle voice which seems to occur at the same time after a hard reset and there is activity on the voice. It occurs after approximately $240 frames @ 60fps (so about 12 seconds).
In my code, I'm using a write of $81 to $4008 when I want the voice on and $01 to $4008 when I want the voice off. I don't use any of the automatic counters, everything is done with my own counters.
I'm wondering if it's to do with one of the counters automatically trying to turn off the voice? Does 12 seconds correspond to anything in this respect?
Any help/advice is much appreciated.
It seems to only affect Nestopia (OSX and XP) and doesn't happen in Audio Overload (for example).
I'm getting a "pop" sound on the triangle voice which seems to occur at the same time after a hard reset and there is activity on the voice. It occurs after approximately $240 frames @ 60fps (so about 12 seconds).
In my code, I'm using a write of $81 to $4008 when I want the voice on and $01 to $4008 when I want the voice off. I don't use any of the automatic counters, everything is done with my own counters.
I'm wondering if it's to do with one of the counters automatically trying to turn off the voice? Does 12 seconds correspond to anything in this respect?
Any help/advice is much appreciated.