For no reason, When you move RAM definitions. Sprite and BG rendering code go to a malfunction state. That was the case in ''Doppleganger's SMB1 disassembly'' when you do move RAM Definitions (such as where EnemyXPosition is in a certain address and move it somewhere else in $6000 using WRAM)
The reason I am moving things around because the (Hudson's) Adventure Island 1 Music engine requires RAM to be reserved in $A0-$FF.
Can Someone know why?
The reason I am moving things around because the (Hudson's) Adventure Island 1 Music engine requires RAM to be reserved in $A0-$FF.
Can Someone know why?