I'll first make it in game maker and then port it to a nes game. I know it will be like programming a game twice, but at least I'll have the graphics and timing done. The game has the NES resolution, and plays at 60 fps. The image wont scroll, so the vblank wont be such a headache when I be porting it to the NES.
screenshots:
game:
http://www.64digits.com/download.php?na ... p&id=27561
To start press the Z key. Then, move Buster Bunny with the arrow keys. Hit the ball with Z or X. If you hit it using Z, the ball will first fall on the blue"B" sign, doing so with X, it'll first fall on the red"A". During gameplay press N to go to the next stage or R to go to the first. Don't go further than the whirlwinds stage, two or three empty stages after it a "no more rooms left" signal will appear and the program will close itself. ESC to close the game yourself. Plucky(the duck)'s stage is the closest to completion, then Hamton(the pig)'s, the others doesn't even worth trying by now.
screenshots:
game:
http://www.64digits.com/download.php?na ... p&id=27561
To start press the Z key. Then, move Buster Bunny with the arrow keys. Hit the ball with Z or X. If you hit it using Z, the ball will first fall on the blue"B" sign, doing so with X, it'll first fall on the red"A". During gameplay press N to go to the next stage or R to go to the first. Don't go further than the whirlwinds stage, two or three empty stages after it a "no more rooms left" signal will appear and the program will close itself. ESC to close the game yourself. Plucky(the duck)'s stage is the closest to completion, then Hamton(the pig)'s, the others doesn't even worth trying by now.