Ok, I've seen this around, some saying it's a hoax, some saying it's real, and I'm sure you guys here know it's real.
But there's one thing bugging me, is it a bug, or an easter egg?
http://img.photobucket.com/albums/v395/ ... sworld.jpg
(emulator with NTSC filter and scanlines)
...rofl
That's really about all I can say to this topic
Oh, and for an explanation:
http://www.geocities.com/deethefigurine ... sworld.txt
Okkkaaayyy, long read. So it's just a glitch, but more involved in that.
Reminds me of that one FAQ about the "hidden world" in Metroid, about how there HAD to be something there because of how big it was and how some of the screens looked different (never mind the fact that they were glitchy). I wonder if the writer of that FAQ ever found what he was looking for...
You do it using the ceiling, being tall and jumping to the wall while ducking, hitting the wall while you're aligned to like a 16x16 section, making you unduck because it registers that you stepped on land, and when that happens your head gets stuck in the ceiling and it does the drag effect and brings you to the right.
It's the same technique to do walljumps and crap.
In my one hack, for some reason the minus world now points to some cloud level with a low thick ceiling and a bunch of crap in the way (so you have to preform the glitch even more).
The "secret world" in Metroid is actually just the layout bytes of Norfair being interpreted as rooms in Ridley's Hideout.
The Famicom Disk system Version of Super Mario Bros. has a different minus world. I wonder if All Night Nippon has a different minus world as well?
All Night Nippon Bros was for the Disk System, was it not? In that case, it probably will also have a different Minus World than the SMB game cartridge.