What were some common ways that NES games generated their random variables?
I saw a cool video that explained the RNG in Super Mario World, and it was fascinating to see the way that it worked there. I'm really curious how it was done in other games, especially for NES games where calculations had to be even more simplistic.
What were viable methods? Did any games use a pre-set table of random values?
I saw a cool video that explained the RNG in Super Mario World, and it was fascinating to see the way that it worked there. I'm really curious how it was done in other games, especially for NES games where calculations had to be even more simplistic.
What were viable methods? Did any games use a pre-set table of random values?