We noticed something REALLY weird in a game yesterday and I think it's related to hardware issue. If you're not familiar with Metroid, it's an open world platformer where you collect different powerups as you go along. There are some well established screen scrolling glitches (called door wraps) that are used to skip certain areas (I don't think these have anything to do with what happens here bc we've collectively done them probably millions of times at this point).
In this clip, the player starts from the beginning and has no powerups. In fact, all the way til 5:49 he still has no powerups... but then he comes out of the wall and all of a sudden does have them. He has basically all the power ups and no missiles according to the password that pops up after he dies: https://www.twitch.tv/videos/383635109
His full description of what happened is:
I've also attached the password that popped up after he died. While the video clearly shows he has at least 3 missiles (didn't slow it down yet to verify the actual number), based on the password generator (and some light testing for missile drops), the actual missile capacity appears to be 0. Password generator: https://www.truepeacein.space/
I ASSUME this is a hardware issue. I'd also guess the controller switch has something to do with it (cos this is the only time we've ever seen anything like this), but I can't even theorize how. Anyone have thoughts about what might be at play here? If we can't come up with a decent hardware cause, then i'll look really deep at if this is a software issue... but again, I'd be REALLY surprised if this was the case cos this wrap is at the start of the run and done by a decent amount of people (~20) and probably each have thousands of attempts at it... and this was the only time we saw anything like it.
In this clip, the player starts from the beginning and has no powerups. In fact, all the way til 5:49 he still has no powerups... but then he comes out of the wall and all of a sudden does have them. He has basically all the power ups and no missiles according to the password that pops up after he dies: https://www.twitch.tv/videos/383635109
His full description of what happened is:
Quote:
I started with a SNES controller plugged into SNES/NES adapter by http://www.raphnet-tech.com into player 1 and a normal NES into player 2
then after dying to kraid, I switched the SNES to P2 and the NES to P1
and that was it
no cheats, passwords, nothing
just my Metroid cart in my frontloader NES
power off, power on, go
then after dying to kraid, I switched the SNES to P2 and the NES to P1
and that was it
no cheats, passwords, nothing
just my Metroid cart in my frontloader NES
power off, power on, go
I've also attached the password that popped up after he died. While the video clearly shows he has at least 3 missiles (didn't slow it down yet to verify the actual number), based on the password generator (and some light testing for missile drops), the actual missile capacity appears to be 0. Password generator: https://www.truepeacein.space/
I ASSUME this is a hardware issue. I'd also guess the controller switch has something to do with it (cos this is the only time we've ever seen anything like this), but I can't even theorize how. Anyone have thoughts about what might be at play here? If we can't come up with a decent hardware cause, then i'll look really deep at if this is a software issue... but again, I'd be REALLY surprised if this was the case cos this wrap is at the start of the run and done by a decent amount of people (~20) and probably each have thousands of attempts at it... and this was the only time we saw anything like it.