I understand a bit more, and managed to create a simple new gamegenie code for highspeed pinball.
I been experimenting with different games, but one thing I'm confused about is
"read breakpoints", "write break points", and "execute breakpoints"
Sometimes I debug an address, and not sure which to use.. and sometimes none of these do anything once I found the address.
Any clue which one to use and when?
There's also some options I never used before.
"forbid", "CPU mem" "PPU mem" , "sprite mem"
Lastly there's "break on bad OPcodes"
can anyone explain these to me? At this point, it's a guessing game. I read some definitions on these.. but maybe someone can explain it better or give examples.
I been experimenting with different games, but one thing I'm confused about is
"read breakpoints", "write break points", and "execute breakpoints"
Sometimes I debug an address, and not sure which to use.. and sometimes none of these do anything once I found the address.
Any clue which one to use and when?
There's also some options I never used before.
"forbid", "CPU mem" "PPU mem" , "sprite mem"
Lastly there's "break on bad OPcodes"
can anyone explain these to me? At this point, it's a guessing game. I read some definitions on these.. but maybe someone can explain it better or give examples.