I had an idea of what if a cartridge mapper for my NES game which I'd make on an FPGA chip could generate H-blank interrupts and directly shoot CPU instructions for pallete changes, scroll changes and etc. according to a certain so-called (as I called it) Scanline Context Table.
ONLY TO REALIZE IN THIS VIDEO THAT THIS FEATURE ALREADY EXISTS IN THE SNES AND IT'S CALLED HDMA!!!
What was I thinking!?
Seriously! As a kid, I've always judged some computer stuff by their weird name. "What's this system services svchost.exe? That's stupid. It's taking a lot of CPU usage and RAM.". Has anyone ever had such an approach towards things only to find out that those things are actually what you were searching for?
ONLY TO REALIZE IN THIS VIDEO THAT THIS FEATURE ALREADY EXISTS IN THE SNES AND IT'S CALLED HDMA!!!
What was I thinking!?
Seriously! As a kid, I've always judged some computer stuff by their weird name. "What's this system services svchost.exe? That's stupid. It's taking a lot of CPU usage and RAM.". Has anyone ever had such an approach towards things only to find out that those things are actually what you were searching for?