I have a project written in C, using MMC3. I have some large backgrounds/story pieces that I am using more complicated tilesets for, so I'm using my four smaller CHR banks to get all the good detail in. Most of the time I draw my backgrounds from my two larger CHR banks and my sprites from the four smaller CHR banks, but I'm fairly certain there's a way to swap which pattern table to just reference the CHR data I have loaded into my four smaller banks.
How would you go about doing that, though? I haven't had to do this yet, and I'm a bit lost as to where to look.
How would you go about doing that, though? I haven't had to do this yet, and I'm a bit lost as to where to look.