I’ve been having some trouble visualizing how to make enemies move in a way that’s “erratic”, but not completely obviously random. Particularly among flying / airborne enemies.
Some examples of movements similar to what I’m thinking of are things like the birds in the Airman / Crashman stages of Mega Man, and the dude from 8 Eye’s’s falcon (who I know isn’t an enemy, but the way he moves is still interesting.)
Does anyone have a general idea of how movement like this is done? Is it all just lookup tables? Trig-based?
Some examples of movements similar to what I’m thinking of are things like the birds in the Airman / Crashman stages of Mega Man, and the dude from 8 Eye’s’s falcon (who I know isn’t an enemy, but the way he moves is still interesting.)
Does anyone have a general idea of how movement like this is done? Is it all just lookup tables? Trig-based?