Talk about a poorly colored NES game! Palette usage in this game is atrocious!
popeye3417 wrote:
I thought when the Paperboy port was made, the NES didn't have diagonal scrolling bankswitching boards. There doesn't seem to be any garbage area either. So how did they do it?
Like I said a few times before, a stock NES (i.e. NROM) can do clean 8-way scrolling if the programmer is careful enough. There are a number of ways in which scrolling artifacts can be hidden, although there's usually something that has to be sacrificed to make it possible.
Like tepples said, Paperboy is merely using one of these techniques, which is to use a single palette across the entire axis where the artifacts would be, and the price for that is the game only gets a few colors to draw a lot of different things, and the overall quality of the graphics ends up taking a significant hit.