Looking for programmers to work on exciting new projects!

This is an archive of a topic from NESdev BBS, taken in mid-October 2019 before a server upgrade.
View original topic
Looking for programmers to work on exciting new projects!
by on (#213850)
Image

First of all, sorry if this is the wrong place to post this and please move it mods if it isn't!

My name is Kieren and represent Epyx Software, yes, the very same Epyx that produced such classics as California Games, Impossible Mission, Chip's Challenge, Temple of Apshai and Jumpman (among many many others!)

This year the Epyx name and brand is being relaunched with a bang and we will be releasing ports of our existing I.P., sequels to these classics and a host of new and original titles too for current gen consoles, Steam, mobile and, of course, retro machines too!

So where do you lot come in I hear you ask?

Well one of the formats we really want to support is the NES! And I am lead to believe that this is the very best place to recruit coders, artists and musicians to work on these new games.

So do you have a NES game you would like to get professionally published where you can get paid and earn generous royalties on every cartridge sold?
Maybe you would love to port Epyx classics such as Temple of Apshai, Jumpman, Pitstop, Death Sword (Barbarian), Slime World, World Karate, Super Cycle or California Games II to the NES?
Or perhaps you would like to get involved in producing cartridges, PCBs or designing boxes for these games?

If you answered yes to any of the above or you have any questions then please reply or get in contact with me to discuss further!

Image
Re: Looking for programmers to work on exciting new projects
by on (#213858)
Is this contract work or not? Only paying royalties would be kind of a joke.
Re: Looking for programmers to work on exciting new projects
by on (#213863)
If you need a graphics artist who can carefully condition your assets/IP for any portations you want to make for the NES (potentially other platforms too), you can reach me at frankengfx@gmail.com

I'm always interested in business proposals (or even job openings, if only part-time) for work on games and dare say i've got a pretty good and technical grip on what can be done graphically on the NES and its various cartridge variations.

Some recent samples from the last year:

NES Graphics:
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11.

I'd like to think i'm decent doing NES music and preparing materials for the printer as well.
Example music:
Horse without name.
Re: Looking for programmers to work on exciting new projects
by on (#213872)
pubby wrote:
Is this contract work or not? Only paying royalties would be kind of a joke.


It completely depends on what you actually do! We are happy to pay people for their work and have done on several projects already, some people prefer to get higher royalty based payments instead. But either way it's negotiable.

The bottom line is you will get paid and this will be fully above board with legal contracts and agreements.
Re: Looking for programmers to work on exciting new projects
by on (#213873)
FrankenGraphics wrote:
If you need a graphics artist who can carefully condition your assets/IP for any portations you want to make for the NES (potentially other platforms too), you can reach me at frankengfx@gmail.com

I'm always interested in business proposals (or even job openings, if only part-time) for work on games and dare say i've got a pretty good and technical grip on what can be done graphically on the NES and its various cartridge variations.

Some recent samples from the last year:

NES Graphics:
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11.

I'd like to think i'm decent doing NES music and preparing materials for the printer as well.
Example music:
Horse without name.


Great stuff! Some top work work there, exactly the kind of standard we are looking for!

Obviously if you can find a programmer to work with even better, but otherwise I will keep you in mind for art and music.
Re: Looking for programmers to work on exciting new projects
by on (#213877)
I love Jumpman Jr.

I wrote a game last year that was partly inspired by Jumpman.

https://youtu.be/b-jt1OVkPbo

I would be happy to port games to the NES, but I am obligated to another large project for the rest of this year. If you can wait till next year, I could.

Don't forget to post over at the Brewery forum at NintendoAge. Some of the programmers there don't visit here very often.
Re: Looking for programmers to work on exciting new projects
by on (#213879)
Thanks! :)

epyx wrote:
Obviously if you can find a programmer to work with even better, but otherwise I will keep you in mind for art and music.


I'm currently working with a few, on and off this site which i would recommend, so that might be a possibility, depending on their interest/availability. I'm sure they'll chime in here or through PM:s if so/i'll forward the link to those who might not frequent nesdev that much.

There's also still others on here and a few more on NintendoAge i'd definitely would work with given the opportunity. There's lots of talented devs here.
Re: Looking for programmers to work on exciting new projects
by on (#213880)
After reviewing your games...I definitely owned Pitstop and World Karate, and my cousin had California Games (the first one).
Re: Looking for programmers to work on exciting new projects
by on (#213883)
Epyx wrote:

Well one of the formats we really want to support is the NES!


What other formats "retro machines" are being considered?Do you have a website with information.
Re: Looking for programmers to work on exciting new projects
by on (#213900)
dougeff wrote:
I love Jumpman Jr.

I wrote a game last year that was partly inspired by Jumpman.

https://youtu.be/b-jt1OVkPbo

I would be happy to port games to the NES, but I am obligated to another large project for the rest of this year. If you can wait till next year, I could.

Don't forget to post over at the Brewery forum at NintendoAge. Some of the programmers there don't visit here very often.


That looks awesome! I can wait, not a problem, good luck with your current project.

I'll post over at NintendoAge too, I wasn't aware of that forum, thanks.
Re: Looking for programmers to work on exciting new projects
by on (#213901)
OmegaMax wrote:
Epyx wrote:

Well one of the formats we really want to support is the NES!


What other formats "retro machines" are being considered?Do you have a website with information.


The website is being worked on, we only purchased Epyx quite recently and we are the same company that is just about to launch The C64 Mini so we have a hell of a lot going on right now.

We already have games being worked on for the Atari Jaguar, Sega Dreamcast, Atari Lynx, Sega Mega Drive, TurboGrafx, Commodore 64, ZX Spectrum, Mobile, Steam and ColecoVision.

We are very much looking for people to code games for the Sega Master System, Atari 2600, Nintendo NES, Super Nintendo, Atari 7800, Nintendo Game Boy, Atari 8-bit and Commodore Amiga.

So anything goes really!
Re: Looking for programmers to work on exciting new projects
by on (#213906)
I used to play Chip's Challenge on Win 3.11 :D

I'll forward the link to Mega Cat folks. They can do NES, SNES, Genesis and GBA, maybe others; from programming to art to music. I'm working with them on retro projects.
Re: Looking for programmers to work on exciting new projects
by on (#213917)
calima wrote:
I used to play Chip's Challenge on Win 3.11 :D

I'll forward the link to Mega Cat folks. They can do NES, SNES, Genesis and GBA, maybe others; from programming to art to music. I'm working with them on retro projects.


Sounds great! I hope to hear back very soon!
Re: Looking for programmers to work on exciting new projects
by on (#214083)
Hello.

I represent a small studio with more than 10 years of experience creating a releasing games for various obsolete platforms. We might have some stuff which could be of interest. Can we get in touch?

Thank you.
Re: Looking for programmers to work on exciting new projects
by on (#214084)
na_th_an wrote:
Hello.

I represent a small studio with more than 10 years of experience creating a releasing games for various obsolete platforms. We might have some stuff which could be of interest. Can we get in touch?

Thank you.


If you represent the Mojon Twins then I am very familiar indeed with your work and would love to work with you as your games are excellent.

I will shoot you a PM with my email address.
Re: Looking for programmers to work on exciting new projects
by on (#214131)
There's only one question I need the answers to: is the neon outline style going to be used for new game covers? (please say yes).
Re: Looking for programmers to work on exciting new projects
by on (#214159)
Punch wrote:
There's only one question I need the answers to: is the neon outline style going to be used for new game covers? (please say yes).


If we can find an artist to do that then definitely!
Re: Looking for programmers to work on exciting new projects
by on (#214379)
Port Epix classics to NES would be awesome.
I've sent you a PM to introduce myself.
Re: Looking for programmers to work on exciting new projects
by on (#214896)
Just a friendly heads up folks on what kind of person you're dealing with here.

http://www.sega-16.com/forum/showthread ... w-projects!
Re: Looking for programmers to work on exciting new projects
by on (#214897)
Code:
from __past__ import drama
Re: Looking for programmers to work on exciting new projects
by on (#214917)
tepples wrote:
Code:
from __past__ import drama


Indeed
Re: Looking for programmers to work on exciting new projects
by on (#214920)
remowilliams wrote:
Just a friendly heads up folks on what kind of person you're dealing with here.

http://www.sega-16.com/forum/showthread ... w-projects!


Yes, I mean with an owner like this the company can't be legit right? http://www.mobygames.com/developer/shee ... rId,35327/

I mean this is a company who worked with some of the biggest publishers in the world such as Sega, Capcom, Nintendo, Namco, Taito, Square, Atari, Warner Bros. etc.

Definitely not legit with those clients right?

I mean the people behind this: https://thec64.com/
And the people behind this: http://www.antstream.com/

Don't believe everything you read on the internet, especially from people who hang around AtariAge too much!
Re: Looking for programmers to work on exciting new projects
by on (#214921)
remowilliams wrote:
Just a friendly heads up folks on what kind of person you're dealing with here.

http://www.sega-16.com/forum/showthread ... w-projects!


Oh boy, Sega-16 never fails at embarrassing themselves.
Re: Looking for programmers to work on exciting new projects
by on (#214922)
It's not all of Sega-16 that is embarrassing themselves it's a few members that have done no research and believed what they heard from other"s".Some of it is true,and some is not.
Re: Looking for programmers to work on exciting new projects
by on (#214926)
Epyx wrote:
deflection


I hang around lots of places, and do you know why I can? It's because I don't have to constantly lie about my past and pretty much everything else under the sun and can act like an adult. Therefore I do not get banned - like you do, from pretty much everywhere. As for Atariage, you lash out at anyone or any site that exposes you and your history.

Anyway stop deflecting as usual, the sordid history is yours not Darren Melbourne's or anyone else you're attempting to cling to. I don't know how or at what level you've managed to leech yourself onto these new poor people but their legitimacy does not wash away your complete lack of legitimacy now and historically.

Everyone who deals with you in any way winds up regretting it and usually sooner than later. I know it interferes with your endless scheming and self aggrandizement - but folks should know who they're dealing with.

OmegaMax you are incorrect, his history is as bad as reported. I (and others) have had a first row seat to Kieren's antics going all the way back to Jaguar Sector 2 and Little Green Desktop. I don't need anyone to relate it to me, I've seen it all first hand. Kieren is a blight on the entire retro community and everything he touches, how folks want to deal with him is up to them - but caveat emptor.

Just one example out of very many... http://forums.atari.io/index.php/topic/ ... rototypes/
Re: Looking for programmers to work on exciting new projects
by on (#214927)
Okay you've made your point, "we've all been warned". As others have tried to make clear collectively we don't enjoy drama. Please don't turn this thread into what's happened elsewhere.
Re: Looking for programmers to work on exciting new projects
by on (#214928)
infiniteneslives wrote:
Okay you've made your point, "we've all been warned". As others have tried to make clear collectively we don't enjoy drama. Please don't turn this thread into what's happened elsewhere.


It's not drama. It's history, there's a very big difference.

But point taken.
Re: Looking for programmers to work on exciting new projects
by on (#214946)
I'm not sure, but it could be that he has good intentions, but he can't get the product out before the dead line.
Re: Looking for programmers to work on exciting new projects
by on (#224167)
I know a programmer who wants to make a port of Chip's Challenge to Game Boy Color happen. Whom would I contact to set up the rights?
Re: Looking for programmers to work on exciting new projects
by on (#226203)
Just to let everyone know that we are not dead and are now cracking along with the development of several projects and getting ready for our very first release.

I have put a short video of NES Death Sword (AKA Barbarian) on the Facebook page to have a look at!

https://www.facebook.com/EpyxSoftware/

We also have an official Developers Pack available for anyone interested in working with us too!
Re: Looking for programmers to work on exciting new projects
by on (#226204)
tepples wrote:
I know a programmer who wants to make a port of Chip's Challenge to Game Boy Color happen. Whom would I contact to set up the rights?


You can contact us through the Facebook page (linked above) or send me a PM.