I'm looking for a mapper configuration that has a 32kB PRG-ROM and a 8kB CHR-RAM chip. I'd like to experiment with compressing graphics into the PRG-ROM or have an algorithm that renders them and then render those into the CHR-RAM during gameplay or during loading of the game. You might be asking why, but in my game idea, there's a part where the player can draw their character and when a player wins or loses, a sprite tile with two 4x6-font digits appears which tells the score and the same tile for lives.
Does such a mapper exist?
Also, if it's rare, what would you recommend that I should rather use which contains CHR-RAM?
Does such a mapper exist?
Also, if it's rare, what would you recommend that I should rather use which contains CHR-RAM?