Hey guys,
Does anyone have a technique for debugging CC65 code, specifically mapping variables to RAM so that I can e.g. watch and trap in FCEUX's debugger? Usually with 6502 assembler, the memory map is simple enough, I know where my variables are, at the very least, I can derive them from an output listing. Not so much for CC65... Can someone point me in the general direction, as I have a _really_ weird edge case in my maze traversal code for wizard of wor that I need to catch.
-Thom
Does anyone have a technique for debugging CC65 code, specifically mapping variables to RAM so that I can e.g. watch and trap in FCEUX's debugger? Usually with 6502 assembler, the memory map is simple enough, I know where my variables are, at the very least, I can derive them from an output listing. Not so much for CC65... Can someone point me in the general direction, as I have a _really_ weird edge case in my maze traversal code for wizard of wor that I need to catch.
-Thom