I usually use Shiru's NESlib library to do my NES projects.
But I have a question as to how to mirror sprites or tiles with the "oam meta sprite" function.
This function is composed as follows:
oam_meta_spr(unsigned char x, unsigned char y, unsigned char sprid, const unsigned char *data);
Where "const unsigned char * data" must have our sprite attached. However, I have not found a way to mirror this way.
Someone knows?
But I have a question as to how to mirror sprites or tiles with the "oam meta sprite" function.
This function is composed as follows:
oam_meta_spr(unsigned char x, unsigned char y, unsigned char sprid, const unsigned char *data);
Where "const unsigned char * data" must have our sprite attached. However, I have not found a way to mirror this way.
Someone knows?