Hi everyone!
This is my very first post of what will hopefully be many!
I've just started NES development and I'm learning all of the system's quirks and limitations.
I was just playing through a bunch of games on my NES Classic to see how certain things are done and I noticed that Galaga has WAY more than 8 sprites per scanline and there is no flicker!
How is this achieved? My first guess is background tiles. Am I right?
Anyway, I'm currently working on a side scrolling shooter - sequel to my first ever game that I released on iPhone back in 2010 and I have to say working on NES is way more fun!
Cheers!
This is my very first post of what will hopefully be many!
I've just started NES development and I'm learning all of the system's quirks and limitations.
I was just playing through a bunch of games on my NES Classic to see how certain things are done and I noticed that Galaga has WAY more than 8 sprites per scanline and there is no flicker!
How is this achieved? My first guess is background tiles. Am I right?
Anyway, I'm currently working on a side scrolling shooter - sequel to my first ever game that I released on iPhone back in 2010 and I have to say working on NES is way more fun!
Cheers!