So I have a series of questions that popped in my head while I was showering today.
I remember when I was a kid first playing Final Fantasy, that option to draw the map of the whole world took forever.
And I remember when I played it again when I was a bit older, this time using the later-model NES with the top-loading cartridges, it could draw that map super lightning fast. Okay not quite but it was still way faster.
Now, it could just be that I was more patient now that I'm older, and the brief second it took to draw the map no longer bugs me. So my first question is, did the map actually draw faster on the later NES than it did on the original NES?
Now if it did, I next start to wonder how and why that is possible. Granted, with the rather lengthy duration of the NES's lifetime, it is in no way unreasonable that they could have built a more-powerful NES that was still cheap enough for them to make a profit. But it still seems like an unreasonable result to me.
I don't have *that* firm of an understanding on NES hardware, but what I understand suggests to me that the games were fairly dependent on the system running exactly the way it is supposed to, and there isn't much room for the NES to extend its power without causing the games to screw up some how. Plus, most of the results for things like loading graphics and drawing name tables were dependant on the cartridge's hardware, not the system. I'm really left to wonder what the control deck can do to speed up that map drawing without suddenly making every game suddenly turn into a scene where I'd expect to hear Yakety Sax playing in the background.
So my second question is, assuming that the later NES's really did render that map faster, how exactly was this possible without screwing up the way games were supposed to play?
And finally, (if indeed this did happen,) what other games were effected by the change in hardware? What other games could perform what tasks better than the original model?
I remember when I was a kid first playing Final Fantasy, that option to draw the map of the whole world took forever.
And I remember when I played it again when I was a bit older, this time using the later-model NES with the top-loading cartridges, it could draw that map super lightning fast. Okay not quite but it was still way faster.
Now, it could just be that I was more patient now that I'm older, and the brief second it took to draw the map no longer bugs me. So my first question is, did the map actually draw faster on the later NES than it did on the original NES?
Now if it did, I next start to wonder how and why that is possible. Granted, with the rather lengthy duration of the NES's lifetime, it is in no way unreasonable that they could have built a more-powerful NES that was still cheap enough for them to make a profit. But it still seems like an unreasonable result to me.
I don't have *that* firm of an understanding on NES hardware, but what I understand suggests to me that the games were fairly dependent on the system running exactly the way it is supposed to, and there isn't much room for the NES to extend its power without causing the games to screw up some how. Plus, most of the results for things like loading graphics and drawing name tables were dependant on the cartridge's hardware, not the system. I'm really left to wonder what the control deck can do to speed up that map drawing without suddenly making every game suddenly turn into a scene where I'd expect to hear Yakety Sax playing in the background.
So my second question is, assuming that the later NES's really did render that map faster, how exactly was this possible without screwing up the way games were supposed to play?
And finally, (if indeed this did happen,) what other games were effected by the change in hardware? What other games could perform what tasks better than the original model?