Hello,
I am nearly done with my first NES project written in C. One of the last things I have to achieve is to add some sound effects.
I use Shiru's NESLibrary and therefore function sfx_play for the purpose of playing sound effects.
I wrote my first simple sound effect with Famitracker and converted it into a .s file using Shriu's Famitone2.
The problem is as follows: The sound effects are played with a large delay after they are actually triggered. I checked the demo game that comes with Shiru's NESLibrary (Chase) and it seems to me, that this game is also facing this issue.
Can anybody help me out with this problem?
Regards Sebastian
I am nearly done with my first NES project written in C. One of the last things I have to achieve is to add some sound effects.
I use Shiru's NESLibrary and therefore function sfx_play for the purpose of playing sound effects.
I wrote my first simple sound effect with Famitracker and converted it into a .s file using Shriu's Famitone2.
The problem is as follows: The sound effects are played with a large delay after they are actually triggered. I checked the demo game that comes with Shiru's NESLibrary (Chase) and it seems to me, that this game is also facing this issue.
Can anybody help me out with this problem?
Regards Sebastian