I was reading over the wikipedia page for the PPU here:
https://en.wikipedia.org/wiki/Picture_Processing_Unit
And saw these "Key features":
I would assume that the external RAM is not actually on the chip (hence external). It does state that sprite DRAM is internal... Does that mean its physically located on the chip? Is this also true for the palettes?
https://en.wikipedia.org/wiki/Picture_Processing_Unit
And saw these "Key features":
Quote:
2 kB of external RAM to store tile layout and auxiliary color information for background graphics (commonly referred to as nametables)
256 bytes of internal DRAM for sprite attribute storage. This is measured in the amount of address space consumed; not every bit of every byte exists in the PPU.
32 bytes of internal SRAM for palette storage. As for sprite attribute storage, not all bits exist in the PPU.
256 bytes of internal DRAM for sprite attribute storage. This is measured in the amount of address space consumed; not every bit of every byte exists in the PPU.
32 bytes of internal SRAM for palette storage. As for sprite attribute storage, not all bits exist in the PPU.
I would assume that the external RAM is not actually on the chip (hence external). It does state that sprite DRAM is internal... Does that mean its physically located on the chip? Is this also true for the palettes?