Sorry if this is a noobish question or I'm posting in the wrong section, I'm kind of new to this.
I'm creating a hack of Super Mario Bros., and modifying Mario's graphics for a new character. However, I noticed that some of the tiles on Mario's standing sprite (specifically when he's big Mario) are mirrored versions of another tile (for example, the overalls/shoes tile), and the character that I want to replace Mario with doesn't have that type of symmetry. How would I be able to change a sprite's tile from one to another, as illustrated in the included image (and horizontally flip it in this case)?
As a note of interest, I use a SMB Rom builder. Will I need to modify the asm file, the chr file, or the Rom itself to change the tile?
Please try to describe this in the simplest possible method, as I think this might become a regular thing for me when it comes to graphics hacking.
Thanks for the help.
I'm creating a hack of Super Mario Bros., and modifying Mario's graphics for a new character. However, I noticed that some of the tiles on Mario's standing sprite (specifically when he's big Mario) are mirrored versions of another tile (for example, the overalls/shoes tile), and the character that I want to replace Mario with doesn't have that type of symmetry. How would I be able to change a sprite's tile from one to another, as illustrated in the included image (and horizontally flip it in this case)?
As a note of interest, I use a SMB Rom builder. Will I need to modify the asm file, the chr file, or the Rom itself to change the tile?
Please try to describe this in the simplest possible method, as I think this might become a regular thing for me when it comes to graphics hacking.
Thanks for the help.