When you play sound effects on FT_SFX_CH0 to FT_SFX_CH3 in FamiTone at the same time, which of the sounds is played if all of them use the same NES audio channel?
Does FT_SFX_CH0 always have the highest priority? Or does the one that I call last have the highest priority?
I know that when you play two sounds on the same FT_SFX_CH, then the later sound stops the former one.
But I'm indeed talking about the fact that, at the same time, we play one sound effect on FT_SFX_CH0, one on FT_SFX_CH1, one on FT_SFX_CH2 and one on FT_SFX_CH3.
Which one is played over the other ones if they overlap? Do these values have an internal priority system with 0 having a higher priority than 3? Or is it always the last one that overrides all others?
Does FT_SFX_CH0 always have the highest priority? Or does the one that I call last have the highest priority?
I know that when you play two sounds on the same FT_SFX_CH, then the later sound stops the former one.
But I'm indeed talking about the fact that, at the same time, we play one sound effect on FT_SFX_CH0, one on FT_SFX_CH1, one on FT_SFX_CH2 and one on FT_SFX_CH3.
Which one is played over the other ones if they overlap? Do these values have an internal priority system with 0 having a higher priority than 3? Or is it always the last one that overrides all others?