Hi folks,
So FCEUX makes hacking most nametable/tilemap-related stuff simple. I can open up the nametable viewer, set write breakpoints against PPU addresses and work backwards a few steps to easily figure out how a game knows where to write, say, each entry in a list of items, or where it draws a cursor.
Unfortunately, I've hit a problem where the cursor being drawn as a sprite, not a tile in the nametable. A quick glance through FCEUX options hasn't shown anything immediately useful re: figuring out where a particular sprite is being drawn to the screen, or even which sprite the cursor is. Can someone provide a jumping-off point for this information? It'd be very helpful.
Thanks!
So FCEUX makes hacking most nametable/tilemap-related stuff simple. I can open up the nametable viewer, set write breakpoints against PPU addresses and work backwards a few steps to easily figure out how a game knows where to write, say, each entry in a list of items, or where it draws a cursor.
Unfortunately, I've hit a problem where the cursor being drawn as a sprite, not a tile in the nametable. A quick glance through FCEUX options hasn't shown anything immediately useful re: figuring out where a particular sprite is being drawn to the screen, or even which sprite the cursor is. Can someone provide a jumping-off point for this information? It'd be very helpful.
Thanks!