There is a very big problem when shifting in ASM, I wanted to multiply by 6 without losing contents of A, X, or Y...
This is required to make a hack that enhances the Podoboo and other enemy graphics in Mario 1 by multiplying 6 from a value instead of internally screwing with all the enemy graphics to work externally and to save space as well.
Will credit when someone thinks of a way, as well as a thank you for helping!
This is required to make a hack that enhances the Podoboo and other enemy graphics in Mario 1 by multiplying 6 from a value instead of internally screwing with all the enemy graphics to work externally and to save space as well.
Will credit when someone thinks of a way, as well as a thank you for helping!